Computer programming takes our 3D models from static artifacts to dynamic, immersive 3D environments. What’s a game without programmers? A photograph! Our team’s motto “Wouldn’t it be cool if…” starts the creative phase of dreaming up scenarios for the game. It’s the level designers, 3D modelers, and programmers who bring these ideas to life inside…
Tag: gamedev
“Beware of Falling Rocks” and Other Revelations: User Testing with Our Target Audience
User testing is a strategy we use to evaluate how well we’re meeting our goals. We packed up our tech and visited Keith Middle School in New Bedford, Massachusetts earlier this month, where students tried VR Hoover Dam during their after-school club meeting. Michelle Turk, our partner at the University of Nevada, Las Vegas UNLV) is also testing the game with her undergraduate students!
Virtual Reality in the Classroom: Demo and Presentation Event
Wednesday, April 13thUMass Dartmouth Library Grand Reading Room VR Demo starts at 11:00 Presentation starts at 12:00
Being Realistic: 3D Models and Modelers for VR Hoover Dam
Each artifact and environment in our game requires time and creativity from digital artists – specifically 3D modelers. In the VR Hoover Dam game, players will find themselves surrounded by objects they can see and interact with; it’s the 3D modelers who bring these things to life. What is a 3D model? A 3D model…
Go with the Flow: Level Design in VR Hoover Dam
It takes a team of experts working together to share their knowledge to build a game as comprehensive and detailed as the virtual reality Hoover Dam game. Dr. Scott Ahrens is the primary level designer for the VR Hoover Dam project. How Does Virtual Reality Work? Dr. Scott Ahrens, Professor of art and design at…